Research

The artistic practice-based research is being conducted along the art practice. In this section, you find presentations, publications, exhibitions and performances in conference settings though there are more shows in scholar and academic context.

Exhibitions in academic conference context:

- Beyond Convergence, Arts Track at TEI 2018 conference - International Conference on Tangible, Embedded and Embodied Interactions with a theme on the post-digital condition, a group exhibition at Kulturhuset / House of Culture Stockholm, Stockholm, Sweden, 2018;
- ISEA 2017, 23rd International Symposium on Electronic Art, Bio-creation & peace, and 16th International Image Festival, "STRATA" and "Art Value" films exhibited, Manizales, Colombia, 2017;
- CHI conference, Video Showcase, "Delete by Haiku" film, Colorado Convention Center, Denver, CO, US, 2017;
- Open Fields exhibition and conference, in the framework of RIXC Art Science festival, Riga, Latvia, 2016;
- "Panorama Time" at the Science of the Unseen: Digital Art Perspectives, an exhibition of the Digital Arts Community of ACM SIGGRAPH conference, Anaheim, California, US, 2016;
- S T R A T I C performance at ISEA 2016, 22nd International Symposium on Electronic Art, Cultural R>evolution, Hong Kong, 2016;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Interactivity exhibition, "S T R A T I C”, San Jose, California, USA, 2016;
- ACE conference - Advances in Computer Entertainment Technology, Creative Showcase, "S T R A T I C", Iskandar, Malaysia, 2015;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Interactivity exhibition, "Metaphone”, Seoul, Korea, 2015;
- ISEA conference - International Symposium on Electronic Art, “Location” exhibition, "Metaphone”, Dubai, UAE, 2014;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Interactivity exhibition, "Metaphone”, Paris, France, 2013.


Academic papers and articles published at scientific conferences:

- TEI conference, International Conference on Tangible, Embedded and Embodied Interactions, "Synesthetic Experience in S T R A T I C", V. Šimbelis and A. Lundström, Stockholm, Sweden, 2018;
- DIS conference - Designing Interactive Systems, "Time and Space in Broken Panorama", V. Šimbelis, Edinburgh, UK, 2017;
- "Acoustic Space" journal, article "Time and Space in Panoramic Photography", V. Šimbelis, RIXC, Riga, Latvia, 2017;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Extended Abstract, "Delete by Haiku: Poetry from Old SMS Messages", V. Šimbelis, et al., Colorado Convention Center, Denver, CO, US, 2017;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Extended Abstract, "Synthesis in the Audiovisual", V. Šimbelis and A. Lundström, ACM Press, San Jose, USA, 2016;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Full Paper, "Repurposing Bits and Pieces of the Digital", Vygandas Šimbelis, Pedro Ferreira, Elsa Vaara, Jarmo Laaksolahti, Kristina Höök, San Jose, USA, 2016. Honourable Mention for the Art Paper award;
- ACE conference - Advances in Computer Entertainment Technology, Extended Abstract, "S T R A T I C: Performing the Sampling Rate", Vygandas Simbelis, Anders Lundström, Iskandar, Malaysia, 2015;
- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Full Paper, "Metaphone: Machine Aesthetics Meets Interaction Design", V. Šimbelis, A. Lundström, K. Höök, J. Solsona, and V. Lewandowski, ACM Press, Toronto, Canada, 2014;

- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Extended Abstract, "Metaphone: An Artistic Exploration of Biofeedback and Machine Aesthetics", V. Šimbelis, and K. Höök, ACM Press, Paris, France, 2013;

- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, Extended Abstract for organising a workshop, "Changing Perspectives of Time in HCI", S. Lindley, R. Corish, P. Ferreira, V. Šimbelis, and E. Vaara, ACM Press, Paris, France, 2013;

Research presented at conferences prior the publication:

- 4S/EASST 2016 conference: Science and Technology by Other Means. Science and Technology Studies (STS) and Artistic Research: Authorship as a Lens in Technology and the Arts. Barcelona, Spain, 2016;
- Artist Talk "Panorama Time" at ISEA 2016, 22nd International Symposium on Electronic Art, Cultural R>evolution, Hong Kong, 2016;
- 4S conference - Society for Social Studies of Science, The Reflexive Turn in Art and Science Studies, Art and Science: Curation and Performativity as Engagement, "Metaphone: Exploring Control in Interactive Art Settings", Denver, Colorado, 2015;
- RENEWABLE FUTURES 2015 Conference: Transformative Potential of Art in the Age of Post-Media, "Fault Aesthetics in Time Photography", RIXC, Riga, Latvia, 2015;
- EVA-London 2014 | Electronic Visualisation and the Arts, "Art Maps - Putting the Tate Collection on the Map", London, UK, 2014;

Organised workshops

- CHI conference - SIGCHI Conference on Human Factors in Computing Systems, "Changing Perspectives of Time in HCI", Paris, France, 2013;

Thesis work

- "Humanizing Technology through Post-digital Art", PhD thesis, KTH-Royal Institute of Technology, Stockholm, Sweden, 2018. Accompanied by "Interpretative Digitality" exhibition at R1-Reactor Hall, Stockholm, Sweden;
- "Game and Media Art", thesis for Licentiate of Arts (LicArts) degree, Vilnius Art Academy, Vilnius, Lithuania, 2009. Accompanied by "V.D.A." exhibition at Vilnius Art Academy the Ghotic Hall and released limited-edition DVD, Vilnius, Lithuania;
- "Interpretation of Game Theory", thesis for Master of Arts degree, Vilnius Art Academy, Vilnius, Lithuania, 2001. Accompanied by "Toys and Games" exhibition at Vilnius Art Academy the Chess Hall, Vilnius, Lithuania;